BJ | Cocaine System

BJ | Cocaine System

$22.99

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BJ | Cocaine System

Grow coca from a seed to a finished product: place a pot, plant a seed, wait for it to grow, cut the leaves, macerate them with gasoline and cut the paste with your agents. The higher the purity, the harder it hits โ€” and the bigger the overdose risk.


๐ŸŒŸ Features

  • Full growing cycle โ€” place a pot, plant, water, and harvest through real growth stages. Quality (0-100%) drops if you skip watering.
  • Persistent, server-authoritative plants โ€” every pot and table survives a restart; nothing is client-sided.
  • Freestyle placement โ€” drag-and-drop prop preview with rotation, height adjustment and live validity checks.
  • Chemistry table as a placeable prop โ€” no floating menus, walk up and use it.
  • Maceration minigame โ€” skill-based needle check turns leaves + gasoline into base paste.
  • Cutting / mixing system โ€” blend paste with cutting agents (creatine, caffeine, lidocaine, baking soda, or your own) to trade yield against purity, live-previewed before you commit.
  • Purity-scaled effects โ€” sprint, swim speed, camera shake, armour and screen FX all scale with purity, plus configurable overdose risk.
  • Dedicated plant inspection UI โ€” growth stage, harvest countdown, quality, watering status and owner.
  • Optional grow/production zones โ€” restrict placement and the lab to specific map areas.
  • Framework bridge โ€” notifications, progress bars and targeting switch between ox_lib, ESX, QBCore or your own hooks from one config block.
  • Anti-cheat throughout โ€” every action server-validated (tokens, timing, distance, item checks) with flag/kick system and Discord webhook logging.

๐Ÿ› ๏ธ Dependencies

es_extended/qb_core/q-box ยท ox_lib ยท ox_inventory

Notifications, progress bars and targeting are bridged โ€” pick what your server already runs (ox, ESX, QBCore, or custom).

๐ŸŽฎ Gameplay Loop

Plant a seed โ†’ water & grow โ†’ harvest coca leaves โ†’ macerate into base paste โ†’ cut with agents to your desired purity โ†’ use, with effects scaling to how pure (and risky) your product is.

๐Ÿ”’ Security

Server-authoritative plants, token + timing + distance validated actions, minigame hit-rate limits, and a configurable anti-cheat flag/kick system with webhook logging.