Advanced Perc System

Advanced Perc System

$18.99 $16.14

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Corner Scritps - Advanced Perc System

An advanced, standalone drug and medication system for FiveM. Designed for high-performance servers, featuring a dynamic mission system, leveling, and immersive visual effects. Fully integrated with `ox_inventory`, `ox_target`, and supports both `ox_lib` and `ESX` notifications.

🌟 Key Features

*   🍬 **Standalone Drug System**: Easily add new drugs entirely via `config.lua` without touching core logic or locales.

*   📦 **Packaging & Leaflets**: Open drug boxes to receive pills and a dynamic patient information leaflet.

*   🕵️ **Dynamic Mission System**:

    *   Talk to NPCs to start missions.

    *   **Search Area**: Find rewards within a configurable radius (Area Blip) rather than a fixed point.

    *   **XP & Leveling**: Gain reputation to unlock better rewards and different drug types.

*   🎬 **Immersive Animations**: Smooth usage animations with high-quality prop interaction.

*   🌈 **Vibrant Visual Effects**: High-quality screen filters (timecycles) and camera shakes that fade out gradually.

*   📈 **Stats & Overdose**:

    *   Dynamic stat boosts (Health, Armor, Stamina, Speed).

    *   Configurable overdose thresholds with intense terminal effects.

*   🛡️ **Security**: Built-in server-side distance checks, event validation, and framework-specific identifier handling.

*   🔔 **Unified Notifications**: Choose between `ox_lib` and `ESX` notifications in the config.

*   💰 **Configurable Money Item**: Change the money item used in shop purchases via config.

📋 Requirements

ox_inventory, ox_lib, ox_target, es_extended

🚀 Installation

1.  Extract the `corner_perc` folder into your resources directory.

2.  Add `ensure corner_perc` to your `server.cfg`.

3.  The database table `bj_perc_levels` will be **automatically created** on the first run.

4.  Add items to your `ox_inventory/data/items.lua`:

🛠️ Configuration

All customization happens in `config.lua`:

*   **Language**: Support for `en` and `pl`.

*   **Notify**: Switch between `ox` and `esx`.

*   **Money Item**: Change the item used for purchases (`Config.MoneyItem`).

*   **Drugs**: Add items to `Config.Pills` to define stats, effects, and overdose logic.

*   **Missions**: Configure rewards, levels, and search radius (`Config.Missions.Blip`).

Made by Bartvs (BJ)